— Mitten Squad —

6 Saddest Fallout Creatures

Over the course of your many adventures in the wasteland, you’ll encounter a multitude of mutated creatures, most of whom endured great physical and psychological pain before they changed into the radiation-induced monsters you find in the games. These are their stories. This is… 6 Saddest Fallout Creatures.If you enjoyed this Fallout video, check out some of my other Fallout videos:Can Synths Become Ghouls? (Fallout Theory): https://www.youtube.com/watch?v=XkbWt...6 Saddest Fallout Stories: https://www.youtube.com/watch?v=1eJIe...10 Weirdest References in Fallout: https://www.youtube.com/watch?v=uXoJx...6 Oldest Fallout Characters: https://www.youtube.com/watch?v=RRqLR...10 Things You Didn’t Know About Fallout, Again: https://www.youtube.com/watch?v=XmDge...Fallout - What About Michigan? (Michigan & The Great War): https://www.youtube.com/watch?v=Du96S...6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: https://www.youtube.com/watch?v=KZXEX...10 Things You Didn’t Know About Fallout: https://www.youtube.com/watch?v=zEtqX...SUBSCRIBE! http://bit.ly/MittenSquadTwitter: http://bit.ly/MittenSquadTwitterMore Videos: http://bit.ly/MoreMittenSquad6 Saddest Fallout Creatures (in text form)6. Lobotomites. Lobotomites are Mojave Wastelanders who have been collected by Big MT’s drones and had their organs replaced with electrical versions of them by an Auto-Doc. This was done to keep all Lobotomites contained to the Big MT, as only those with an actual human brain could bypass the tesla coils located on the perimeter of the area. 5. Ghost People. The Ghost People found inside Sierra Madre are former construction workers who worked on the Sierra Madre Villa prior to the Great War. The Sierra Madre Casino never actually opened, due to the Great War starting shortly before the Casino was scheduled to open. The Ghost People are a result of exposure to a cloud of thick, toxic gas created by Big MT. The cloud itself was an experiment, but the hazmat suits to workers wore were also an experiment, and were created at the Big MT itself after the cloud sent someone to the hospital. 4. Synths. Synths are synthetic humanoids created by the Institute, with Gen 3 synths being indistinguishable from normal humans, to the point where most Gen 3 synths don’t even know that they’re synths. So for the most part, they aren’t actually that sad. They believe that they’re humans and have no reason to suspect otherwise, even though they’re being controlled by the Institute. When it becomes sad is when they discover that they are a synth, that they are a machine created in a lab. 3. Super Mutants. The story of the Super Mutants is terrifying and depressing as all hell. Much like other enemies on this list, they are the result of Forced Evolutionary Virus. There are several types of Super Mutants throughout the wasteland, depending on which wasteland you’re in. Their creation origins are different, but they outcomes are largely the same. 2. Ghouls. Ghouls, in a way, are very similar to Super Mutants. Instead of being exposed to a virus, they have mutated after prolonged exposure to intense amounts of radiation. Though there is evidence found in Camp Searchlight that some people transform rapidly after exposure to ridiculous amounts of radiation. It’s likely due to genetics, as the radiation will just kill some people instead of turning them into a ghoul, and some who do turn don’t retain their cognitive abilities, and become feral beasts. Honorable Mentions: Marked Men. Marked men are very similar to ghouls. They’re NCR and Legion soldiers who were in the Divide when the Courier accidentally set of a nuclear bomb. The bombs caused strange, massive storms to take place, flaying the skin off the soldiers, but the radiation turned them into ghouls, leaving them to suffer indefinitely. Trogs. Visually, Trogs look like a type of feral ghoul, but are solely results of radiation. Trogs are humans who have been infected with TDC, or Troglodyte Degeneration Contagion, in conjunction with radiation. The infection turns them feral, causing them to kill anything on sight, even loved ones. Some chatter amongst Trogs indicates that they still retain some of their memories, but the infection overpowers their will. 1. Harold. Harold was once a man. He was born in 2072, five years before the Great War and lived in Vault 29. Vault 29’s experiment involved sending a dweller out to the wasteland to observe and report back to the vault, but they wouldn’t actually be allowed back in. Harold was one of those unlucky enough to be sent out. He was actually with Richard Grey when they traveled to Mariposa Military Base. While Grey fell into a vat of FEV, Harold was exposed to radiation and turned into a ghoul. During the events of Fallout 1, Harold had become a ghoul, and is a begger in the street